Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Wednesday, August 21, 2013

Turning back time

The word "retro" derives from the Latin prefix retro, meaning "backwards, or in past times" – particularly as seen in the words retrograde, implying a movement toward the past instead of a progress toward the future, and retrospective, referring to a nostalgic(or critical) eye toward the past. 
The recent resurgence of all things 'retro' has me questioning the nature of the media, as well as what it says about the media consumers today. What is it about looking back into the past that seems so comfortable to us? Is it a very subliminal need to engage in processes and objects that have stories attached to them, the stories that we grew up listening to? Or is it a frustration born out of the sheer ease and ubiquity of most of today's digital technology?

According to this article, cassettes are the new(read old) media that are being considered cool again. The way we consume media, to be very honest, has changed very slightly in the past 5-6 years. We have shifted from the computer screen, to a phone/tablet/ipod screen, bringing with it a new factor of portability, but a whole new system has not emerged. If I were to try creating a mixtape, today, it would require a considerable amount of time and effort. ( I don't own a tape deck anymore) This perceived value of the object in terms of the effort and time required to create it becomes much greater than the physical object itself and will probably lend a hand into making the listening experience novel too. 

It is scary sometimes, to wonder what a world will be like, when all the media that we consume and love, is hidden away on our personal devices. These choices define us in so many ways. If I step into a stranger's house, and see a book shelf, lined with works from the authors I most respect and revere, it's sure to contribute towards our conversation. Records, Cassettes and CD's work the same way for music. Only that music doesn't exist on those formats anymore.
( I think it would be slightly creepy if one were to pick up a stranger's iPod and start shuffling through the music they own.)

I guess the point here if that the effects of media losing their tangibility are diverse and unpredictable. If I were to imagine a dystopian future, it would include people who were wired to consume media alone, on their personal devices.Sharing would recede into the background. The only entity who would truly know us, our choices and our tastes in media would be a faceless,nameless Big Brother; keeping  records of our likes and dislikes, majorly for the purpose of enticing us to buy something that they know we will appreciate. Or should appreciate.

I know books seem to be going the music way, losing their physical form slowly and existing only on a device. People say that art is free and disassociated from the form of the object that holds it. I disagree. I don't think I will ever feel that rush in my veins when I open a minty fresh book for the first time;  if the text is 'downloaded' as a 'file' on my tablet, one that I cannot smell, touch and make dog ears in.



Sunday, February 24, 2013

Ramblings for a Sunday morning


Much has been written, re-written and spoken about the ‘design process’ and the interpretations, discussions and opinions about it are as diverse as they are long-winded and non-conclusive. I think we as designers love that intellectual grey-area, the space between two opposing poles that holds so much possibility and choice. It is the reason why nothing in our profession is well-defined or written in stone. This induces everybody to be a part of the discourse around the subject and feel significant in their own little ways, like me, when I'm writing this piece.

From the time I stepped into the design world as a student, a good 7 years ago, I have been led to believe that everything that we do should have  streamlined process, each step leading into the other, seamlessly integrating into a final solution which is supported on an unyielding foundation of research, logic and precedent studies.

My conditioning has been such that if something comes easily to me, just popping into my head after I read a brief, I disregard it for I know it’s lacking in any sort of rational reasoning thought or study. But increasingly I have felt that some of the better things I have done, happened by accident, or when I just decided to go with the flow. It’s the age old conflict between intuition and rationale, between the left and right brain, or whatever other polar opposites one can think of.

So is it a case of me being overtly critical of anything I do, or design just isn't meant to be learnt at all? Considering that there is no “right” way to do things, a system in place which one can fall back on, how can experience ever be helpful? Every single time one is involved in a project, it might take a course so radically dissimilar than the previous one, that you have to learn and deliver on the go. Make mistakes each time, and not be afraid of them. Be a student of the subject forever, open to thoughts, processes and opinions that change and shift form like an amorphous multi-faceted being, living and evolving continuously.

Ironical as it may sound., it is this shift in perspectives, this constant questioning and analysis of what I do and why I do it that makes me believe in the validity of my choice.

Friday, July 13, 2012

Interfaces : New and old

With the introduction and success of the new Windows metro UI, a lot of debate has been spurred on between the different approaches to designing digital Interfaces. Apple's designs are skeumorphic, they try to imitate and reflect the apparent 3Dness of the real world with textures, shadows and such devices.
Windows has come up with a design based on pure typography, information design and ease of use, inspired from the stark functionality of airport signage. It's almost Bauhaus-esque. Personally, I think it's a winner.
What is the need of imitating real life in the interface, when it's clearly digital? That time is long gone when we were unfamiliar with digital tools and needed a sort of bridge to get us to feel more comfortable with a device and its UI. However, as with everything in design, context is of utmost importance. Skeumorphism maybe be getting old now, but it still has its pros.



What really grabs my eye when I roam the internet these days is the rising interest in the analog interfaces of  yore. I remember my mom mentioning that she wanted a DSLR like mine because she loves the sound that the shutter makes when a photo is clicked. It seemed more authentic, old school and has a certain  characteristic to it. The tiny click of a digital camera is simply not that much fun.
On one hand I see that newer laptops are striving to make their interactions more silent and unobtrusive, and on the other I see an app designed just for the purpose of making your laptop keys sound like a typewriter's.
http://fffff.at/noisy-typer-a-typewriter-for-your-laptop/


The feeling of getting a hand written letter from someone you care, can never be replaced by the structured emails of today. It is perhaps this emotion that drives us to look into the past, reminiscing about our old devices and trying to integrate those interactions in the objects we own now..

Thursday, May 17, 2012

Design and the Internet

I'm an internet junkie, I admit it. Sometimes, I don't realize where the day has gone, just because I have been too busy reading blogs,news,tweets,RSS feeds or watching videos.I should have a tool to regulate my time spent on the www. There has to be a point where it gets counter-productive.

It's the sheer glossiness and design of media content, all packed up in pretty little boxes that makes me sit in some kind of a stupor, ogling at the screen for hours on end. I become a sponge, soaking in everything the curators/bloggers out there want me to,sometimes making them writhe in pleasure if I happen to like,share or tweet a link a  my social media network.( It shows up on the stats, you see). 

Reflecting on it, it makes me wonder if most content on the internet today is like that well made 3 minute ad video; amazingly edited and presented, slick and communicating so much in the blink of an eye. These product/service/idea explanation videos are in a league of their own, meant to dazzle and mesmerize.But consider this,  do youtube views and facebook likes truly reflect the quality and importance of a project? I do believe that design is meant for the people, so their opinion should matter.What annoys me sometimes is the ridiculously low percentage of actual intelligent critical debate and discourse on a topic in comparison to the flash news sort of approach.

The internet and social media are great, I love them.When it starts to dictate terms about what is good and what is not, is when I feel slightly uneasy. It's like trusting an organic, unknown collective consciousness and not my own.

Tuesday, July 27, 2010

Design gyan..C/o DCC

We are approaching the end of a signature course here in NID called Design concepts and concerns.It has been a hectic, chaotic, enlightening and engaging experience that has left most of us thinking.The pressure of understanding a problem, coming up with an apt solution and then conveying it in the best possible manner has left most of us sleep deprived and longing for the weekend.
What follows is a list of the things that have dawned upon me in the process( a few of which need to be taken with a pinch of salt)

* Form and structure go hand in hand in making every design possible.
* Critiques are valuable.Random comments and opinions are not.
* Out of intense confusion comes curiosity, which in turn leads to clarity.
* Group work is hard.Persistence and responsibility are required at all times for the work to be cohesive and successful.
* When the mic malfunctions, it is a sign from above that you should stop talking.
* As an explanation gets verbose and lengthy, attention span decreases radically.
* Humor and interactivity go a long way in making a presentation memorable.
* Doodling in class gets one good ideas at times.
*What you know is as important as how you can communicate the same to your audience
* Taking a stand and doing self analysis is imperative, even if one's understanding of a subject is limited.One should only realize that there is more to learn.
* Sometimes good designs fail.It is possibly because it is close to impossible to impress everyone.
* Resources and experiences when shared lead to a huge database of knowledge that one can refer to
in times of need.
* Design for me , engenders an attitude to 'know more about more'

A few design gyan nuggets that I gathered in the process...wonder what more will I realize in the next 3 days.I'm curious to know...







Wednesday, February 3, 2010

Our own design studio

The 5 of us.We shall be awesome.
We'll do everything from print and web to motion graphics and illustration.
We'll take cool interns..and trust them to produce good work.
We will play amazing music all day and have a pantry with a fridge which has cheese and chocolate.
We shall do free work for animal shelters and NGO's.
Their will be spaces just made to go sit and think or doodle.( giant whiteboards and lots of markers too) 
We will fight, but we'll always make up.
Our studio.Lets make one.Soon.
:D

For you: Maya, Jemma, Sanju and Sherry